PANDA-glGo manual

A 3D and 2D Goban, SGF editor, client for IGS-PandaNet and interface for GNU Go.

Peter Strempel


Table of Contents

Introduction
1. Requirements
2. Installation
Windows
Linux
Autopackage
Macintosh
What is installed where
Windows
Linux
Macintosh
3. Usage
Mouse control
Playing and Editing
Searching
3D controls
Mousewheel
Keyboard control
How to use own images and sounds
The tree display
4. Playing on IGS-Pandanet
Login to IGS-Pandanet
Observing a game
Playing a game
Finding an opponent
Receiving match requests
Seeking a game
Time systems
Pandanet style
Byoyomi style
Handicap games
5. Playing with GNU Go
Using the GTP engine
GTP console
Closing the GTP connection
Using the GNU Go score estimation
6. Options
Global settings
Sound settings
IGS-PandaNet settings
GNU Go settings
7. OpenGL Information
Textures
Textures quality
Light
Reflections
Shadows
Blending
Antialiasing
Line antialiasing
Stone antialiasing
Scene antialiasing
Fast rendering
Stone quality
Marks
Simple marks
Multitexture marks
Background
8. SDL Information
Font
Background image
SDL Mixer Sound System
9. OpenAL Sound System
10. The player database
Friends/Bozo list
Flags and comment
Games index
Installation notes
11. SGF, UGF, XML and Ishi support
Supported formats
Converting file formats
12. Translations
13. Known problems
14. Copyright
Authors
Copyright and licence
Third-party software