Wesnoth 0.7.10 released
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Wesnoth 0.7.10 released
Elen sÃÂla lúmenn' omentielmo.
Developers, we have two and half-weeks to LSM, let's focus on pumping up the quality so we don't have to go to LSM with latest stable release (0.7). I think we will have one more release maybe week or so before LSM (this leaves us room for "panic release" in case of fatal bugs). You have been warned.
Contribute and enhance GettingStarted and AdvancedTactics in our Wiki, these can be reached thru http://wiki.wesnoth.org
Source tarball and md5sum can be found here:
http://www.wesnoth.org/files/wesnoth-0.7.10.tar.gz
http://www.wesnoth.org/files/wesnoth-0.7.10.tar.gz.md5
wesnoth-lite should be fully working Wesnoth, it just lacks music and story images (making it smaller and therefore faster to download):
http://www.wesnoth.org/files/wesnoth-lite-0.7.10.tar.gz
http://www.wesnoth.org/files/wesnoth-li ... tar.gz.md5
devsrv.wesnoth.org is running 0.7.10 and can be used for multiplayer games.
Instructions for bug reporting can be found - http://wesnoth.slack.it/?ReportingBugs
Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS packagers have been informed.
Namárië,
- Miyo
Main focus is on fixing bugs that teased 0.7.9, but again this alone was not enough for us: help browser, tabbed preferences dialog. 6 new units, unit balancing. 2 new scenarios, scenario balancing. Graphics improvements, AI improvements, editor improvements. Catalan, dutch, german and italy translations updated - see all details at http://changelog.wesnoth.orgMightyRabbit wrote:"Wow, this dream seemed so REAL!"
Developers, we have two and half-weeks to LSM, let's focus on pumping up the quality so we don't have to go to LSM with latest stable release (0.7). I think we will have one more release maybe week or so before LSM (this leaves us room for "panic release" in case of fatal bugs). You have been warned.
Contribute and enhance GettingStarted and AdvancedTactics in our Wiki, these can be reached thru http://wiki.wesnoth.org
Source tarball and md5sum can be found here:
http://www.wesnoth.org/files/wesnoth-0.7.10.tar.gz
http://www.wesnoth.org/files/wesnoth-0.7.10.tar.gz.md5
wesnoth-lite should be fully working Wesnoth, it just lacks music and story images (making it smaller and therefore faster to download):
http://www.wesnoth.org/files/wesnoth-lite-0.7.10.tar.gz
http://www.wesnoth.org/files/wesnoth-li ... tar.gz.md5
devsrv.wesnoth.org is running 0.7.10 and can be used for multiplayer games.
Instructions for bug reporting can be found - http://wesnoth.slack.it/?ReportingBugs
Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS packagers have been informed.
Namárië,
- Miyo
You will soon notice with amazement that this release comes with shiny (well, not really, they are rather dark when you look closely at them, in fact) new forests. Thanks to Freim! But as an improvement never comes alone, you'll also notice that villages don't integrate well with these forests. No need to report, we know that, this will be fixed.
--
SleepyRabbit
--
SleepyRabbit
bug report
Darn, I wanted to report that after everyone already knew:)
Gandalf-"I am a servant of the Secret Fire, wielder of the Flame of Anor. You cannot pass. The dark fire will not avail you, flame of Udun. Go back to the Shadow. You cannot pass!"
AT- "That sounds like more trouble than it's worth."
AT- "That sounds like more trouble than it's worth."
My suggestions to get it ready for LSM, although 1. I am not a developer, and have no right to speak in this topic and am probably overstepping my welcome, 2. Don't listen to anything I say here, these are far from orders, merely suggestions (please don't let this sway anything you would normally do) 3. I'm sorry if I offended anyone and 4. I am probably wrong:
1. perfect Captured and put it in
2. try to put another scenario on the end of the Undead Campaign
3. test the Orcish campaign and balance it
4. get rid of woses
5. update the shadow and nightgaunt graphics
6. add cheat codes, so the testers can move quickly from one level to another and to aid with playtesting
ideas:
8. Make the multiplayer sides equal with any means possible
Feel free to do anything you want. You can even take credit for this is you want or just wipe it out.
1. perfect Captured and put it in
2. try to put another scenario on the end of the Undead Campaign
3. test the Orcish campaign and balance it
4. get rid of woses
5. update the shadow and nightgaunt graphics
6. add cheat codes, so the testers can move quickly from one level to another and to aid with playtesting
ideas:
- bonanza - 1000 gold
chainsawkiller - kill whatever unit is selected
divinepower - heal unit selected
etherealspirit - invulnerability
shiningarmor - skip level
jynxdemon (side#) - kills a side
doomonyou - automatically lose
victorylord - win automatically
agarash - creates a unit (think Debug mode)
gatestar (campaign and level ie. HTTT 2 for Blackwater Port, TDH 4 for Mages and Elves)
8. Make the multiplayer sides equal with any means possible
Feel free to do anything you want. You can even take credit for this is you want or just wipe it out.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
There already is a cheat code. It's called debug mode, and it can be used to create any unit anywhere for free (well, not free upkeep), including on top of the enemy leader. Also it shows the AI output.MadMax wrote:6. add cheat codes, so the testers can move quickly from one level to another and to aid with playtesting
But maybe it should also negate FoW/shroud?
The main problem with it negating FoW/shroud is that FoW and shroud are in themselves significant sources of bugs, and need testing. Disabling them in debug mode could reduce testing of them.Dacyn wrote: There already is a cheat code. It's called debug mode, and it can be used to create any unit anywhere for free (well, not free upkeep), including on top of the enemy leader. Also it shows the AI output.
But maybe it should also negate FoW/shroud?
Perhaps a way to clear shroud/FoW would be nice though.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
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the gameplan is still for you guys to have a good soundtrack by the time you go off to your conference
i think...
i just worked a 12 hour and then a 7 on fathers day and aleksi has been doing his dance show thing so we only talked briefly thursday and actually we talked about mostly random schtuff like pirating panther...
but anyway, i have like 75% done versions of 5 tracks
i think...
i just worked a 12 hour and then a 7 on fathers day and aleksi has been doing his dance show thing so we only talked briefly thursday and actually we talked about mostly random schtuff like pirating panther...
but anyway, i have like 75% done versions of 5 tracks
Hard/Melodic Trance, other Electronica:
http://www.musicv2.com/artist/stosswelle
Play Blood Series Maps!
--- ~WAY~ We Are Yousnoth---
<Li`sar> he likes it when i stand up with the remote held high "I am the princess"
http://www.musicv2.com/artist/stosswelle
Play Blood Series Maps!
--- ~WAY~ We Are Yousnoth---
<Li`sar> he likes it when i stand up with the remote held high "I am the princess"
This one seemed to come out a bit faster than the last one. Oh well! Sithrandel won't take long to compile it for mac. Sithrandel had the last one done within a few days. I was wondering whether any new dwarven units have been added. Do you think you could list the new units that have been added? Thanks!
Last edited by Alpha on June 21st, 2004, 6:53 am, edited 1 time in total.
Always remember you are unique, just like everyone else!
Alpha wrote:Do you think you could list the new units that have been added? Thanks!
I rest my case.miyo wrote:see all details at http://changelog.wesnoth.org
- Miyo